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Doom Eternal - Taras Nabad Vault

Doom Eternal (2020) - I moved to Level Design from Environment Art during production of the game but was able to contribute art as well. I was responsible for environment modeling, composition, several base materials, and some props. I was also the primary Level Designer for Taras Nabad, Nekravol I and Nekravol II.

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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.